Decision-making application Implementation to Determine the Location of an Android-Based Football Watching Café in DKI Jakarta

(1) * Elis Sondang Dasawaty Mail (Kwik Kian Gie Institute of Business and Informatics, Jl. Yos Sudarso Kav. 87 Sunter Jakarta Utara, Indonesia)
(2) Prima Apriwenni Mail (Kwik Kian Gie Institute of Business and Informatics, Jl. Yos Sudarso Kav. 87 Sunter Jakarta Utara, Indonesia)
(3) Naufal Naufal Mail (Kwik Kian Gie Institute of Business and Informatics, Jl. Yos Sudarso Kav. 87 Sunter Jakarta Utara, Indonesia)
(4) Budi Wasito Mail (Kwik Kian Gie Institute of Business and Informatics, Jl. Yos Sudarso Kav. 87 Sunter Jakarta Utara, Indonesia)
(5) Akhmad Budi Mail (Kwik Kian Gie Institute of Business and Informatics, Jl. Yos Sudarso Kav. 87 Sunter Jakarta Utara, Indonesia)
*corresponding author

Abstract


As more and more levels of the technology that can help us on any side, we must use this advantage as good as possible. This led us to produce more applications to make a better living for human races. So is the growth of the football fans community. But on the other hand, there are no application that exclusively provides information systems with location- specific services for football fans to do match screening.To establish a Decision Support System  with  location-based  services,  the  author  uses  a variety  of theories  used  as  a references. Theories are information systems, databases, SQL, Java programming languages, PHP Programming languages, Android Operating System, Decision Making and Location Based Service. The application is developed with the Java-based Java programming language that can be easily accessed and run through the internet. In this research, data collection is done by doing direct observation with the culture of match screening. The system development is done using object-oriented analysis and design that can be described with Unified Modeling Language (UML).The results of this research is a Decision Making application that can be used by anyone, especially for those who are fans of football clubs and cafe owners with the match screening facility . With its uniqueness, this is can be an attraction for cafe owners who want to promote their cafe. The conclusion of this research is the application of decision making can be used as media to publish cafe with match screening facility and information of match that aired, so it can facilitate the spectators of soccer sport in order to funnel their hobby.

Keywords


Android; Information System; Decision Making; Location Based Servise; Match Screening; Football

   

DOI

https://doi.org/10.29099/ijair.v6i1.1.571
      

Article metrics

10.29099/ijair.v6i1.1.571 Abstract views : 63 | PDF views : 0

   

Cite

   

Full Text

Download

References


Amit Kushwaha and Vineet Kushwaha, 2011, Location Based Services using Android Mobile Operating System, International Journal of Advances in Engineering & Technology, Vol. 1 Issue 1.

Cahyani Budihartanti dan Riswan Pandiangan (2016), “Rancang Bangun Aplikasi Android Pencarian Rumah Sakit Di Jakarta Menggunakan Algoritma Dijkstra “, Jurnal PROSISKO Vol. 3 No. 2.

Carlos Coronel, Steven Morris. 2017. DATABASES SYSTEMS: Design, Implementation, and Management, edisi ke-12. Boston : Cengage Learning.

Downey, Allen B., Chris Mayfield. 2016. Think Java : How to Think Like a Computer Scientist. Massachusetts: Green Tea Press.

Florin Gheorghe Filip, Constantin-Bălă Zamfirescu, dan Cristian Ciurea. 2017. Computer-Supported Collaborative Decision-Making. Cham : Springer International Publishing.

Gartner, Georg. 2017.Progress in Location-Based Services 2016. Cham : Springer International Publishing.

Guochang Xu, Yang Xu. 2016. GPS :Theory,Algoritms and Application , edisi ke-3. Berlin: Springer-Verlag.

Halvorsen, Hans Petter. 2016. Structured Query Language. Notodden: University College of Southeast Norway.

Hoffer, Jeffer A., V. Ramesh, dan Heikki Topi. 2011. Modern Database Management, edisi ke-10. New Jersey : Pearson Education.

Iswandi Syahputra (2016), “Terbentuknya Identitas Fans Sepak Bola Sebagai Budaya Massa Dalam Industri Media“, Jurnal INFORMASI Kajian Ilmu Komunikasi Vol. 46 No. 2.

Kendall, Kenneth E., Julie E. Kendall. 2011. System Analysis and Design, edisi ke-8. New Jersey : Pearson Education.

Licthman, Marilyn. 2013.Qualitative Research In Education. California : Sage.

Meier, Reto. 2012. Professional AndroidTM 4 Application Development. Indianapolis: John Wiley & Sons, Inc.

Muhajir. (2007). “Pendidikan Jasmani Olahraga dan Kesehatan, Jilid 1”. Jakarta: Erlangga.

Murphy, Mark L. 2011. The Busy Coder's Guide to Android Development. USA: CommonsWare.

Neuman, William Lawrence. 2000. Social Research Methods: Qualitative and Quantitative Approaches. USA: Pearson Education.

Pressman, Roger R. 2010. Software Engineering, A Practitioner’s Approach, edisi ke-7. New York : McGraw-Hill.

Sachin Malhotra, Saurabh Choudhary. 2014. Programming in Java, edisi ke-2. New Delhi: Oxford University Press.

Shelly, Gary B., Harry J. Rosenblatt. 2012. System Analysis and Design, edisi ke-9. Boston : Course Technology.

Stair, Ralph M., George W. Reynolds. 2010. Principles of Information System, edisi ke-9. Boston : Course Technology.

Suhas Holla and Mahima M Katti, 2012, “Android Based Mobile Application Development and Its Security“, International Journal of Computer Trends and Technology, Vol. 3 Issue 3.

Williams, Brian K., Stacey C. Sawyer. 2011. Using Information Technology: A Practical Introduction To Computers & Communication:, edisi ke-9. New York : McGraw-Hill.




Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

________________________________________________________

International Journal Of Artificial Intelligence Research

Organized by: Departemen Teknik Informatika STMIK Dharma Wacana
Published by: STMIK Dharma Wacana
Jl. Kenanga No.03 Mulyojati 16C Metro Barat Kota Metro Lampung

Email: jurnal.ijair@gmail.com

View IJAIR Statcounter

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.