Identify the Usability of the Netraku Application System Using the Usability Testing Method

(1) Alifa Permata Dewi Mail (Faculty of Industrial Technology, Universitas Islam Indonesia, Yogyakarta, Indonesia)
(2) * Amarria Dila Sari Mail (Department of Industrial Engineering, Faculty of Industrial Technology, Universitas Islam Indonesia, Indonesia)
(3) Devina Inayah Iryani Mail (Department of Industrial Engineering, Faculty of Industrial Technology, Universitas Islam Indonesia)
(4) Muhammad Wafa Akhyari Mail (Department of Informatics, Faculty of Industrial Technology, Universitas Islam Indonesia, Yogyakarta 55584, Indonesia)
*corresponding author

Abstract


The Netraku application is aimed at the visually impaired who want to know the name of an object or the writing of an object or printed media, as well as knowing the nominal currency conveyed via voice in the application. The application works by pointing the camera at the object or currency you want to see the name or amount of. The Netraku application will detect it, and a voice will appear stating the information you want to convey. The problem found is that the Netraku application has not carried out usability testing for blind users. Therefore, it is necessary to develop usability testing to obtain user needs from the Netraku application, determine the effectiveness and efficiency values, and provide recommendations that can be applied to the Netraku application. The methods used in usability testing are performance measurement, focus group discussion, and participatory design. The results obtained on the effectiveness value received a success rate of 83.33% and a failure rate of 16.7%, concluding that the user can complete the task effectively. The efficiency value obtained from the average processing time is 10.34 seconds.


   

DOI

https://doi.org/10.29099/ijair.v8i1.1472
      

Article metrics

10.29099/ijair.v8i1.1472 Abstract views : 145 | PDF views : 0

   

Cite

   

Full Text

Download

References


P. Theodorou, K. Tsiligkos, A. Meliones and C. Filios, "An Extended Usability and UX Evaluation of a Mobile Application for the Navigation of Individuals with Blindness and Visual Impairments Outdoors—An Evaluation Framework Based on Training," Sensors, vol. 22, no. 12, 2022.

L. Yekyung and L. Jihyun, "A checklist for assessing blind users’ usability of educational smartphone applications," Univ Access Inf Soc, vol. 18, pp. 343-360, 2019.

P. Koukourikos and K. Papadopoulos, "Development of Cognitive Maps by Individuals with Blindness Using a Multisensory Application," Procedia Computer Science, vol. 67, pp. 213-222, 2015.

A. Khan and S. Khusro, "An insight into smartphone-based assistive solutions for visually impaired and blind people: issues, challenges, and opportunities," Universal Access in the Information Society, vol. 20, pp. 265-298, 2021.

D. Kairy, M. Mostafavi, C. Dallaire, and E. Belanger, "A Mobile App to Optimize Social Participation for Individuals with Physical Disabilities: Content Validation and Usability Testing," IJERPH, vol. 18, no. 4, 2021.

E. Horton, R. Renganathan and B. Toth, "A review of principles in design and usability testing of tactile technology for individuals with visual impairments," RESNA, vol. 29, no. 1, 2017.




Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

________________________________________________________

The International Journal of Artificial Intelligence Research

Organized by: Prodi Teknik Informatika Fakultas Teknologi Bisnis dan Sains
Published by: Universitas Dharma Wacana
Jl. Kenanga No. 03 Mulyojati 16C Metro Barat Kota Metro Lampung

Email: jurnal.ijair@gmail.com

View IJAIR Statcounter

Creative Commons License
This work is licensed under  Creative Commons Attribution-ShareAlike 4.0 International License.